Cameo is a game in which narrative conventions play both as enemies and best friends. With a nod to Hitchcock and film noir, it refers to the conventional narrative correspondence of three fundamental components: non-verbal communication, sound and framing. Magnification, displacement and juxtaposition manipulate and transfer these cinematic features in a theatrical construction in which stylised actions are expanded and exchanged in order to open up their narrative potential. Cameo is an image out of focus, an open question. It does not impose a single valid answer but invites the contemporary audience to question the importance of the individual perception and interpretation.

Cameo’s music explores how to build a sonic frame for a murder scene to happen. Travelling from folley work to musical sound effects to build up the raw tension of the image.

‘Precision-crafted.’ Luke Jennings, The Observer

‘Smart fusion of structural game playing and emotion.’ Judith Mackrell, The Guardian

‘A classy creation.’ Jamila Johnson-Small, Bellyflop Magazine

Choreography and performance: Riccardo Buscarini, Antonio de la Fe and Mariana Camiloti
Sound : Alberto Ruiz Soler
Light design: Michael Mannion
Music: Muir Mathieson
Costume assistants: Julia Kalache and Mariapia Mineo
Set advisor: Cecilia Massoni
Hair and make-up: Ieva Dubinkaite
Photographer: Benedict Johnson

Finalist of The Place Prize 2011